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Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke

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Author(s)
Yoon-Hee ChoiJeonghun KuHyunmi LimYeo Hyung KimNam-Jong Paik
Keimyung Author(s)
Ku, Jeong Hun
Department
Dept. of Biomedical Engineering (의용공학과)
Journal Title
Restorative Neurology and Neuroscience
Issued Date
2016
Volume
34
Issue
3
Abstract
Background:Virtual reality (VR) has the potential to provide intensive, repetitive, and task-oriented training, and game-based
therapy can enhance patients’ motivation and enjoyment.
Objective: The objective of the present study was to develop a mobile game-based upper extremity VR program for patients
who have experienced stroke, and to evaluate the feasibility and effectiveness of the program.
Methods: This randomized, double-blind, controlled trial included 24 patients with ischemic stroke. The intervention group
(n = 12) received 30 min of conventional occupational therapy (OT) and 30 min of the mobile upper extremity rehabilitation
program using a smartphone and a tablet PC (MoU-Rehab). The controls (n = 12) received conventional OT alone for 1 h per
day. Rehabilitation consisted of 10 sessions of therapy, 5 days per week, for 2 weeks. The outcome measures (Fugl−Meyer
Assessment of the upper extremity [FMA-UE], Brunnstr¨om stage [B-stage] for the arm and the hand, manual muscle testing
[MMT], modified Barthel index [MBI], EuroQol-5 Dimension [EQ-5D], and Beck Depression Inventory [BDI]) were assessed
at the beginning and end of treatment, and at 1 month. User satisfaction was evaluated by a questionnaire.
Results: A greater improvement in the FMA-UE, B-stage, and MMT was found after treatment with the MoU-Rehab than
with conventional therapy. The extent of improvements in the MBI, EQ-5D, and BDI was not significantly different between
the two groups. Patients in the experimental group completed the 2-weeks treatment without adverse effects, and they were
generally satisfied with MoU-Rehab.
Conclusion: This mobile game-based VR rehabilitation program appears to be feasible and effective for promoting upper
limb recovery after ischemic stroke.
Keimyung Author(s)(Kor)
구정훈
Publisher
School of Medicine
Citation
Yoon-Hee Choi et al. (2016). Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. Restorative Neurology and Neuroscience, 34(3), 455–463. doi: 10.3233/RNN-150626
Type
Article
ISSN
0922-6028
Source
https://content.iospress.com/openurl?genre=article&id=doi:10.3233/RNN-150626
DOI
10.3233/RNN-150626
URI
https://kumel.medlib.dsmc.or.kr/handle/2015.oak/33376
Appears in Collections:
1. School of Medicine (의과대학) > Dept. of Biomedical Engineering (의용공학과)
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