계명대학교 의학도서관 Repository

The Trajectory of Loneliness among Adolescent Game Players

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Author(s)
Zexi SuSeung Ock Jang
Journal Title
Keimyung Med J
Issued Date
2023
Volume
42
Issue
1
Keyword
Game playerLatent growth modelLonelinessTrajectory
Abstract
The purpose of this study is to explore the change trajectory of loneliness in adolescent game users by utilizing the "game player panel data" of the Korea Creative Content Agency. A latent growth model was used to explore changes in youth game players. The results of this study are as follows. Loneliness of adolescent game users changes nonlinearly. Loneliness among adolescent game players increases over time and then decreases as they enter adolescence. The study result suggests that loneliness in adolescence requires different interventions at different ages.
Type
Article
ISSN
2733-5380
Source
https://www.e-kmj.org/journal/view.php?number=2275
DOI
10.46308/kmj.2022.00185
URI
https://kumel.medlib.dsmc.or.kr/handle/2015.oak/44928
Appears in Collections:
2. Keimyung Medical Journal (계명의대 학술지) > 2023
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